![]() The good news is it didn’t need to to take its place as the best game in the series to date. That game remains my favourite in the genre and while I would have liked Mario Kart 7 to finally offer something similar I never expected it to. Rare’s Diddy Kong Racing, one of many imitators of the franchise introduced a tremendous adventure mode that gave the racing the kind of depth, context, lifespan and replayability that Mario Kart has never achieved. The lack of single player depth is something I’ve always rather taken issue with in the Mario Kart series. Other than Grand Prix runs and time trials there’s little for lone players to get stuck into but the real value is found in the multiplayer. It’s a tried and tested formula that still works. You get ahead of the pack by exploiting cunning shortcuts, drifting round corners for a boost and making strategic use of randomly acquired power-ups. You know the drill, choose from a host of Mushroom Kingdom regulars to race around various colourful and creative courses in 50, 100 or 150cc. Its success was a foregone conclusion, as was its ability to ship hardware, more important is its status as the best of its kind Nintendo have produced. The latest in probably the most popular series of spin-offs in video games and the first to reflect its position in the chronology by sticking a number in the title is a watershed publication for many of the handheld’s features including its online play. One of two late 2011 releases that the 3DS badly needed to bring its underwhelming sales figures up (the other being Super Mario 3D Land) Mario Kart 7 was a timely release for Nintendo but not just as a system seller.
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